Halflings

Halflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, half-working citizens, or they might be thieves just waiting for the opportunity to make a big score. Regardless, they're cunning, resourceful survivors.

Halflings prefer trouble to boredom, and they are notoriously curious. Relying on their ability to survive or escape danger, they demonstrat a daring that many larger people can't match. Halfling clans are nomadic, wandering wherever circumstance and curiosity tae them.

Halflings tend to be neutral. While they are comfortable with change, they also tend to rely on intangible constants, such as clan ties and personal honor. Halflings often set out on their own ta make their way in the world. For a halfling, adventuring is less of a career than an opportunity. The distinction between a halfling adventurer and a halfling on her own looking for "a big score" can sometimes get blurry, and while halfling opportunism can sometimes look like larceny or fraud to others, a halfling adventurer who learns to trust her fellows is worthy of trust in return.

Lightfoot Halfling/Kender Tallfellow Halfling Ghostwise Halfling Stout Halfling Strongheart Halfling





Ghostwise Halflings, Faerun

The ghostwise are easily the most uncommon of the three subraces of halfling living in Faerun. They are elusive and do not welcome stranges into their lands. Instead, they prefer to pursue a nomadic way of life, associating mainly with those of their own clan. The defining characteristic of a ghostwise halfling is their reverence for and devotion totheir clans. Family is important to most halflings and halfling communities, but the ghostwise hin regrad the familial bond with a degree of respect some might call obsession. Many clans designate a natural feature - a distinctive rock, a lightinng-struck tree, a stretch of a particular stream - as the center of their territory, and base their wanderings on their relative distance from this place. While clans keep to themselves, they do not shun one another when they meet in their travels. Instead, they exchange news and information.

Ghostwise Halflings look very much like their Lightfoot cousins in stature. Not as nimble as their cousins, some Ghostwise tend be slightly stockier in build. When leaving their treetop villages, they tend to spend most of their time outside in the sun, giving them slightly tanned skins and a light brown hair. Since they rely so much on physical communication, every Ghostwise has their name tattooed in tribal symbols on a visible place on their body, and many opt to tattoo many other tribal symbols representing people and events in their lives.



Racial Traits

  • +2 Dexterity, -2 Strength
  • Small Size: +1 size modifier to attack rolls and AC, +4 size bonus to hide and move silently skills.
  • Skill Affinity: A ghostwise halfling receives a +2 racial bonus to the Listen and Move Silently skills
  • Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype
  • Good aim: +1 racial bonus to attack rolls made with throwing weapons
  • Speak Without Sound: A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20ft, just as if speaking to him or her. The halfling can only speak and listen to one person at a time and he must share a common language with the person or creature he speaks to telepathicalyly, or the telepathic link fails.

Setup Instructions
  • Create your character with the Halfling race, and use the Subrace Setter in the start area.