Dread Pirate

Thugs and cutthroats in every port lay claim to the title "pirate," but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas. His network of contacts tells him when a particularly valuable cargo is shipping out. After a flawless ambush at sea, he swings aboard the target ship on a rope, rapier in hand. He and his crew then liberate the cargo and make their escape with the booty.

Requirements
Alignment: Any but Lawful Good
Base Attack Bonus: +4
Skills: Appraise 4 ranks, Profession (Sailor) 8 ranks
Feats: Weapon Finesse
Special: The character must own a ship worth at least 10,000 gp. The method of acquisition makes no difference as long as he can operate it on the high seas.
DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements.

Hit Die: d8
Proficiencies: Armor (Light, Medium), Weapons (Simple, Martial)
Skill Points: 6 + INT
Class Skills: Appraise, Bluff, Concentration, Craft, Discipline, Escape Artist, Forgery, Heal, Knowledge (Engineering, Geography, Nobility, Planes, Psion, Religion), Intimidate, Listen, Lore, Parry, Perform, Persuade, Profession (all), Search, Spot, Taunt, Tumble, Wilderness Lore

Lvl BAB Fort Ref Will Special
1st +1 +0 +2 +0 Two-Weapon Fighting
2nd +2 +0 +3 +0 Fearsome Reputation +2
3rd +3 +1 +3 +1 Wind at your Back, Rope Swinger I
4th +4 +1 +4 +1 Fearsome Reputation +4
5th +5 +1 +4 +1 Shifting Deck
6th +6/+1 +2 +5 +2 Come About, Rope Swinger II, Fearsome Reputation +6
7th +7/+2 +2 +5 +2 Concealed Weapon Attack
8th +8/+3 +2 +6 +2 Hoist the Black Flag, Fearsome Reputation +8
9th +9/+4 +3 +6 +3 Rope Swinger III
10th +10/+5 +3 +7 +3 Scourge of the Seas, Improved Two-Weapon Fighting, Fearsome Reputation +10

Two-Weapon Fighting
A Dread Pirate wearing light or no armor is treated as having the Two-Weapon Fighting feat, even if he does not have the prerequisites for the feat.

Fearsome Reputation
By the time he attains 2nd level, a Dread Pirate has developed a reputation on the high seas. At this point, he must choose whether to cultivate a reputation as an honorable pirate (avoiding undue bloodshed, honoring flags of truce, and the like) or as a dishonorable pirate (favoring mayhem and dire treatment of prisoners).
An honorable Dread Pirate (Good or Neutral alignments) gains a +2 circumstance bonus to Persuade checks, while a dishonorable Dread Pirate (Evil alignment) gains a +2 circumstance bonus to Intimidate checks. This bonus increases by +2 for every 2 levels in Dread Pirate (+4 at 4th level, +6 at 6th level, +8 at 8th level, +10 at 10th level).

Wind at your Back
A Dread Pirate of 3rd level or higher gains a 10% increase to his movement rate.

Rope Swinger
A Dread Pirate gains a +5 competence bonus to Escape Artist checks, as well as the ability to cast Expeditious Retreat 1x/day. This increases to 2x/day at 6th level. At 9th level, this is replaced by the ability to cast Haste 3x/day. The caster level is equal to the characters Dread Pirate level.

Shifting Deck
A Dread Pirate of 5th lever or higher gains a +5 competence bonus to Tumble checks.

Come About
At 6th level, a Dread Pirate gains a +5 insight bonus on Profession (Sailor) checks.

Concealed Weapon Attack
The Dread Pirate gains a +2d6 Sneak Attack bonus. This bonus stacks with any other sources of Sneak Attack damage the Dread Pirate might possess.

Hoist the Black Flag
The Dread Pirate's unique insignia, when hoisted, bestows a +4 morale bonus to attack rolls to all ales for 10 rounds.

Scourge of the Seas
Once per day, a Dread Pirate can call forth a pair of pirate lackeys to fightat his side.

Improved Two-Weapon Fighting
At 10th level, when wearing light or no armour, the Dread Pirate gains the beneifts of the Improved Two-Weapon Fighting feat.