Divine Agent

A God's strong right hand, a Goddess' voice, a servant of the Greater Powers. The divine agent is a specially selected agent of her deity, and she acts throughout the planes in the service of that power or deity. Divine agents are unrestricted by dogma or hierarchy, other than their accountability to their immediate (or higher) superior. Clerics and Paladins make excellent Divine Agents, but the class is not limited to them. The deities have need for a variety of abilities and a variety of viewpoints. A Divine Agent is often sent acro the planes by her deity to attend to a crucial or delicate matter. On such occasions, she is usually welcome to bring comrades along.

A low-level Divine Agent is often found on her native plane or the plane of her deity. As Divine Agents progress in level, they are more common on other planes, where they perform missions at the behest of their deity.

Requirements
Base Attack Bonus: +4
Skills: Knowledge (religion) 7 ranks
Spells: Able to cast 2nd-level divine spells
Special: The Divine Agent must have made peaceful contact with her deity or its direct agents (sometimes other divine agents acting on the deity's behalf). Furthermore, a potential Divine Agent must have completed a specific task assigned by her deity in order to become a divine agent. Once the dask is completed, the character can become a Divine Agent at any point thereafter.
After a character has embarked on this path (as a 1st-level Divine Agent), they cannot become the Divine Agent of another deity.
DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements.

Hit Die: d8
Proficiencies: Armor (Light, Medium, Heavy), Weapons (Simple)
Skill Points: 4 + INT
Class Skills: Concentration, Craft (all), Discipline, Disguise, Forgery, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Search, Spellcraft, Spot, Use Magic Device

Lvl BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Divine Mantle +1 level of existing divine spellcasting class
2nd +1 +0 +0 +3 Contact
3rd +2 +1 +1 +3 Menacing Aura, Godly Gift +1 level of existing divine spellcasting class
4th +3 +1 +1 +4 Altered Appearance
5th +3 +1 +1 +4 Commune +1 level of existing divine spellcasting class
6th +4 +2 +2 +5 Plane Shift, Godly Gift
7th +5 +2 +2 +5 Audience +1 level of existing divine spellcasting class
8th +6/+1 +2 +2 +6 Alignment Shift, Mystic Union
9th +6/+1 +3 +3 +6 Godly Gift +1 level of existing divine spellcasting class
10th +7/+2 +3 +3 +7 Gate

Divine Mantle
The Divine Agent gains damage resistance 10/- against Divine Damage, as well as +2 on saving throws made against all divine effects.

Contact
A Divine Agent of 2nd level or higher may be contacted mentally by her deity or its agents, usually to impart particular knowledge and orders. This contact only functions one way; the Divine Agent cannot initiate the contact, question the orders, or ask for clarifications. The nature of the contact depends on the deity: dreams, ghostly visions, and illuminations from above are all possibilities. Contact from the deity rarely interrupts the divine agent's normal actions.

Menacing Aura
At 3rd level, a Divine Agent gains the ability to generate an intangible, invisible aura of menace that weakens hostile creatures within a 20-foot radius. Enemies must roll a Will save (DC = the Divine Agent's character level) or suffer a -2 morale penalty to attacks, skill chekcs, and saving throws for one full day. A creature that passes its save is immune to that Divine Agent's aura for one day.

Godly Gift
At 3rd, 6th and 9th levels, the deity bestows on the Divine Agent a gift. At 3rd level, the Divine Agent gains an additional 3rd level spell slot. At 6th level, they gain an additional 4th level spell slot, and at 9th level an additional 5th level spell slot.

Altered Appearance
At 4th level, a Divine Agent begins to show prominent physical modification to match the desires of her deity. For good-aligned deities, this often takes the form of golden skin, hair or eyes. Divine Agents of evil-aligned deities might gain horns, antlers, or a pointed tail. Neutral deities may provide a copper or silver tone to the skin, while nature deities may cause a greenish palor and barklike hair. Elemental powers may alter their Divine Agents' appearance by giving them a texture to the skin reflecting the element involved. All such alterations are permanent, though disguises or spells may hide them.

Commune
A Divine Agent of 5th level or higher can activate this spell-like ability once per week. It functions as a spell cast by aa cleric of equal level to the Divine Agent's character level.

Plane Shift
Upon reaching 7th level, a Divine Agent may plane shift to any plane of existence, as per the spell, once per day. This spell-like ability functions as the spell cast by a cleric of a level equal to the Divine Agent's character level.

Audience
Up to twice per year, a Divine Agent of 8th level or higher may request an audience with her deity, which functions as a double-duration commune spell allowing a number of questions equal todouble the Divine Agent's character level.

Alignment Shift
If a Divine Agent is not of the same alignment as her deity, then her alignment shifts to match it as soon as the Divine Agent reaches 8th level.

Mystic Union
At 8th level, a Divine Agent becomes a magical creature. She is treated as an outsider of the Deity's home plane rather than as a humanoid. Additionally, the Divine Agent gains damage reduction 20/+1. This damage reduction does not stack with other forms of damage reduction.
Despite this outsider status, a Divine Agent may still be brought back from the dead if slain.

Gate
A 10th-level Divine Agent can activate this spell-like ability once per day to open a Gate to the home plane of their deity. This spell-like ability functions as the spell cast by a cleric of a level equal to the Divine Agent's character level.


Fallen Divine Agents

Not all who follow a deity achieve that deity's goals. It is possible to be cast out from (or to walk out on) service to one's deity. The effects of being a fallen Divine Agent are as follows:

  • The character loses all commune, gate and audience abilities.
  • The former Divine Agent retains her mystic union properties, altered appearance, and any Godly Gifts.
  • Depending on the circumstances of the departure, the Divine Agent may or may not be hunted by agents of the deity in question.
  • The Divine Agent class is forbidden to the character. Another deity will not sponsor a former Divine Agent.
  • The Divine Agent may be reinstated by the deity only upon completing some great quest, determined by a DM. Ofte the deity makes the entire process more difficult, just to test thedevotion of the fallen Divine Agent.