Cleric

Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.

Out on the planes, nobody's got to watch their backs more than priests. Sure, they've got a power backing them up, but that means they've got automatic enemies as well. A priest of Lathander is asking for alot of extra trouble if he makes his way to Gehenna, just as a cleric of Morigon is going to have his hands full on Ysgard. That doesn't mean priests can't travel to realms of gods that oppose their powers - sometimes a blood's just got to do what he's got to do.

Hit Die: d8
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple)
Skill Points: 2 + INT
Class Skills: Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft

Lvl BAB Fort Ref Will Special 0 1 2 3 4 5 6 7 8 9
1st +0 +2 +0 +2 Domains, Turn Undead 3 2 - - - - - - - -
2nd +1 +3 +0 +3 4 3 - - - - - - - -
3rd +2 +3 +1 +3 4 3 2 - - - - - - -
4th +3 +4 +1 +4 5 4 3 - - - - - - -
5th +3 +4 +1 +4 5 4 3 2 - - - - - -
6th +4 +5 +2 +5 5 4 4 3 - - - - - -
7th +5 +5 +2 +5 6 5 4 3 2 - - - - -
8th +6/+1 +6 +2 +6 6 5 4 4 3 - - - - -
9th +6/+1 +6 +3 +6 6 5 5 4 3 2 - - - -
10th +7/+2 +7 +3 +7 6 5 5 4 4 3 - - - -
11th +8/+3 +7 +3 +7 6 6 5 5 4 3 2 - - -
12th +9/+4 +8 +4 +8 6 6 5 5 4 4 3 - - -
13th +9/+4 +8 +4 +8 6 6 6 5 5 4 3 2 - -
14th +10/+5 +9 +4 +9 6 6 6 5 5 4 4 3 - -
15th +11/+6/+1 +9 +5 +9 6 6 6 6 5 5 4 3 2 -
16th +12/+7/+2 +10 +5 +10 6 6 6 6 5 5 4 4 3 -
17th +12/+7/+2 +10 +5 +10 6 6 6 6 6 5 5 4 3 2
18th +13/+8/+3 +11 +6 +11 6 6 6 6 6 5 5 4 4 3
19th +14/+9/+4 +11 +6 +11 6 6 6 6 6 6 5 5 4 4
20th +15/+10/+5 +12 +6 +12 6 6 6 6 6 6 5 5 5 5