Assassin

The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.

Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks
Special: The character must successfully carry out an assassination.
DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements.

Hit Die: d6
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 4 + INT
Class Skills: Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device

Lvl BAB Fort Ref Will Special
1st +0 +0 +2 +0 Use Poison, Death Attack, True Death Attack, Sneak Attack (+1d6)
2nd +1 +0 +3 +0 Ghostly Visage, Uncanny Dodge I, Poison Save +1
3rd +2 +1 +3 +1 Sneak Attack (+2d6)
4th +3 +1 +4 +1
5th +3 +1 +4 +1 Darkness, Uncanny Dodge II, Sneak Attack (+3d6)
6th +4 +2 +5 +2
7th +5 +2 +5 +2 Invisibility, Sneak Attack (+4d6)
8th +6/+1 +2 +6 +2
9th +6/+1 +3 +6 +3 Improved Invisibility, Sneak Attack (+5d6)
10th +7/+2 +3 +7 +3 Uncanny Dodge III

True Death Attack
If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of killing the target if the victim of such an attack fails a Fortitude save (DC 10 + the assassin’s class level + the assassin’s Int modifier). If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.