Changes Made to the Bard Spell List

Level 0
Glow
Open/Close

Level 1
Assess Creature
Comprehend Languages

Level 2
Explosion
Glitterdust
Lehel's Vicious Vertigo
Sniloc's Snowball Storm
Vocalize

Level 3
Beltyn's Burning Blood
Emotion Courage
Emotion Hope
Major Image: Creature
Protection from Arrows
Tongues

Level 4
Dimension Door
Fly
Paralytic Bolt
Tailor Memories

Level 6
Trollish Fortitude



Glow

Illusion
Level: Brd 0
Components: V, S
Range: Touch
Target: One Creature
Duration: 1 Round / Level
Saving Throw: Will Negates
Spell Resistance: No

You infect a single willing creature with a randomly colored glow. This does not impair the creature in any way, except for appearance. Unwilling targets (i.e. creatures not in your party) are allowed a Will save to negate the effect.



Open/Close

Transmutation
Level: Brd 0, Sor/Wiz 0
Components: V, S
Range: Close
Target: One Object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less. Thus, doors, chests, and similar objects sized for enormous creatures may be beyond this spell’s ability to affect.



Assess Creature

Divination
Level: Brd 1, Clr 0, Drd 0, Rgr 1, Pal 1, Wiz / Sorc 0
Components: S
Range: Close
Target: One Creature
Duration: Instantaneous
Saving Throw: Will
Spell Resistance: Yes

You determine the Hit Die of one creature. This spell is foiled by any type of magical disguise, polymorph, or shapechagne (they provide complete spell resistance to assess creature)



Comprehend Languages

Divination
Level: Brd 1, Clr 1, Sor/Wiz 1
Components: V, S
Range: Personal
Target: You
Duration: 1 Turn/Level
Saving Throw: N/A
Spell Resistance: No (Harmless)

You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In the later case, you must touch he writing. The ability to read does not necessarily impart insight into the material, merely it's literal meaning. The spell enables you to understand or read an unkown language, not speak or write it.



Explosion

Illusion
Level: Brd 2, Sor/Wiz 1
Components: V, S
Range: Long
Target: Large
Duration: Instantaneous
Saving Throw: N/A
Spell Resistance: No

You create the illusion of a random type of explosion (Fiery, Lightning, Ect). If you possess the Spell Focus (Illusion) feat, targets must make a Will save or suffer the effects of fear for 1 round. Greater Spell Focus extends the duration to 1d4 rounds, while Epic Spell Focus further extends it to 2d4 rounds. Those under the effects of a True Seeing spell are not subject to this effect.



Glitterdust

Conjuration
Level: Brd 2, Sor, Wiz 2
Components: V, S
Range: Medium
Target: Small
Duration: 1 round/level
Saving Throw: Will Negates (Blinding only)
Spell Resistance: No

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it facts. Any creature covered by the dust takes a -40 penalty on Hide checks.



Lehel's Vicious Vertigo

Evocation [Chaos, Mind-Affecting]
Level: Brd 2, Sor/Wiz 2, Trickery 4
Components: V, S
Range: Short
Target: One Poor Bastard
Duration: 1 round/level
Saving Throw: Will Negates
Spell Resistance: No

Something very unusual happens to the target. They become more than just dazed, but not so confused as to not have control of their actions. They become... disoriented. As such, the "camera" view of their life and their perspective of the world begins to violently shake, move, spin, and every possible form of rotation. This tends to get players very, very confused. They can still perform actions, though targetting will be extremly hard without a steady hand.



Sniloc's Snowball Storm

Evocation [Cold]
Level: Brd 2, Sor/Wiz 2
Components: V, S
Range: Medium
Target: Medium
Duration: Instant
Saving Throw: Reflex Half
Spell Resistance: Yes

A flurry of magic snowballs erupts in the target area. The swarm of snowballs deals 2d6 points of cold damage, plus 1d6 per 2 caster levels beyond third, to a maximum of 5d6 at level 9.



Tongues

Divination
Level: Brd 2, Clr 4, Sor/Wiz 3
Components: V, S
Range: Personal
Target: You
Duration: 1 Turn/Level
Saving Throw: N/A
Spell Resistance: No (Harmless)

Allows the caster to speak and understand all languages for a period of time.



Vocalize

Abjuration
Level: Brd 2, Sor/Wiz 2
Components: S
Range: Personal
Target: Caster
Duration: 5 Rounds
Saving Throw: None
Spell Resistance: No

Recipient of this spell can cast spells with a verbal component without having to make any noise, as long as the casting takes place entirely within the duration of the Vocalise spell. Only the verbal requirements of spells is deleted. The spell has no effect on speech, or other noises. This spell is of great use when quiet is desire in spell casting or the individual has been magically silenced.



Beltyn's Burning Blood

Transmutation
Level: Brd 3, Sor/Wiz 4
Components: V, S
Range: Touch
Target: One Creature
Duration: (Caster Level / 3) Rounds
Saving Throw: Fortitude Negates
Spell Resistance: Yes

This spell ignites the blood of the target and burns it every round 3d4 fire damage for the duration of the spell. Creatures who dwell in fire or are resistant will have almost no effect from this spell. Undead or bloodless creatures from another plane (like elementals) cannot be affected by this spell.



Emotion Courage

Enchantment
Level: Brd 3, Sor/Wiz 4
Components: V, S
Range: Medium
Area of Effect: Colossal
Duration: 1 Turn + 1 Turn / Level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell fills the area with the feeling of courage. All creatures that are under its effects will get a +1 attack bonus, +3 damage bonus, and +5 temporary hit points. Also, this spell will erase all fear effects in the area.



Emotion Hope

Enchantment
Level: Brd 3, Sor/Wiz 4, Good 3
Components: V, S
Range: Medium
Area of Effect: Colossal
Duration: 1 Turn + 1 Turn / Level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell fills an area with hope. All creatures in the area of effect get a +2 to their saving throws and a +2 to their attack bonuse and damage rolls.



Major Image: Creature

Illusion
Level: Brd 3, Sor/Wiz 3
Components: V, S
Range: Medium
Target: N/A
Duration: 1 Round / Level
Saving Throw: Will
Spell Resistance: No (Harmless)

You create the illusion of a random type of monster. The image disappears when struck by an opponent. Those under the effects of a True Seeing spell many detect the illusion without a Will save.



Protection From Arrows

Abjuration
Level: Brd 3, Sor/Wiz 2
Components: V, S
Range: Touch
Target: Creature touched
Duration: 1 Hour/Level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)

The warded creature gains resistance to piercing weapons. The subject gains damage reduction 10/- against piercing weapons. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.



Dimension Door

Conjuration [Teleportation]
Level: Brd 4, Sor/Wiz 4, Travel 4
Components: V
Range: Long (40 meters)
Target: Caster and nearby party members
Duration: Instantaneous
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired-whether by simply visualizing the area or by stating direction. You may also bring one additional willing Medium or smaller creature or its equivalent per three caster levels. A large creature counts as two medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in your party, within 5 Meters, and not moving or performing an action. If the location is occupied, then you are shunted to a random close location.



Fly

Transmutation
Level: Brd 4, Sor/Wiz 3, Air 3
Components: V, S
Range: Touch
Target: Creature Touched
Duration: 1 Round / Level
Saving Throw: N/A
Spell Resistance: N/A

Allows the targeted character to fly temporarily.



Paralytic Bolt

Conjuration
Level: Brd 4, Clr 4, Sor/Wiz 4
Components: V, S
Range: Long
Target: One Creature
Duration: 1 round/level
Saving Throw: Will Negates
Spell Resistance: Yes

The caster casts forth a bolt which stuns and electrifies the target. The victim must make a will save to avoidthe stun effect, and takes 3d6 electrical damage.



Tailor Memories

Enchantment [Mind-Affecting]
Level: Brd 4, Sor/Wiz 5
Components: V
Range: Short
Target: One Creature
Duration: Instantaneous
Saving Throw: Will
Spell Resistance: Yes

The victim's memories are made vulnerable to the caster's manipulation. Memories cannot be erased, but only altered.



Trollish Fortitude

Transmutation
Level: Brd 6, Clr 6, Drd 5, Sor/Wiz 6
Components: V, S
Range: Personal
Target: Caster
Duration: 2 Turns
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell imbues the caster with the resilience of a troll, allowing the caster to regenerate 5 hit points per round for 2 turns.