Gatecrashers Item Rules and Guidelines

Illegal Properties
All of the following properties are defined as strictly illegal. Under no circumstances should they appear on any item, whether it be for PCs or for monsters. If you wish your monster to have an equivalent ability to one of those listed, add it to their properties or their skin, not to their items.

- Immunities (Exception: Single Spell Immunity. "Immunity: Mind Affecting Spells" is illegal. "Immunity: Specific Spell: Fear" is legal, but limited to one immunity per item.)
- Permanent True Sight or Unlimited Use/Day True Sight.
- Permanent Haste or Unlimited Use/Day Haste.
- Melee Damage Resistance on a quickslottable item (Should be on armour only, not on belts, gloves, etc.)
- "Use Magic Device" bonuses on items that are not Rogue Only or Bard Only.
- Items with more than +20 in total skill bonuses.
- Items with no descriptions.

Strongly Discouraged/Quest Reward ONLY
The following items are not considered "illegal" in the strictest sense, but are not encouraged. They should not be built into area shops or spawns. They may be allowed on a case-by-case basis as Quest Rewards for lengthy, difficult and involved quests.

- Unlimited Use/Day Spell Items
	(Within common sense. "Light Unlimited/Day" is fairly easily obtained. "Wail of the Banshee Unlimited/Day" will make OrchestralDarkness laugh at you.)
- Items with Greater Than +5 Bonuses to: Attack, Enhancement, Armour Class and Statistics.

Other Notes
Use COMMON SENSE (everyone has it) when you're making your items. Why are those boots giving you a +6 skill bonus to opening locks? Are you opening locks with your feet?

Custom Item Import Rules
With the sole exception of items that have no properties, all items can be approved and imported ONLY by OrchestralDarkness. Do not ask a Dungeon Master to import items for you, they are not allowed to do so. If an item that you wish to have imported does not have properties (Clothes, Wedding Rings, Tokens of Affection, etc), they can be imported by FULL Dungeon Masters only. Apprentice Dungeon Masters can not import items. No exceptions.

If your item is a No-Property Item (Clothes, Wedding Rings, Tokens of Affection, etc), you are expected to build it, following the builder's guidelines and send it, in ERF format to the Full DM who is doing the importing for you.

Quest Items will be built by the Dungeon Master that wishes to reward you, and turned over to OrchestralDarkness, who will import the item and give it to you. This is done no more than once per two days. While you may certainly discuss the aesthetics of the item you are being rewarded with, the DM has sole discretion over that item's properties. You may send them, for example, an ERF of the suit of armour, so that the look is appropriate, but do not add properties to it. Quest Rewards are supposed to be a pleasant surprise, not a game of "no no, I wanted black and improved evasion." It is entirely likely that you will not know you have recieved a Quest Reward until OrchestralDarkness hands it to you.